20 Photos of woodland area for Game screens.
1) I took this photo because it's a good shot of a path way that I can have my character run across and also look ahead to further items. So here I will have a first person shot of my character and ray gun piece in the distance along with HUD features such as health bar, map, and an indicator of controls. The image manipulation used maybe an artistic cut-out or some other block colour effect.
2) This photo was taken because it's got very tall thin branches which are dark and sort of scary and I figured it would be a good place to give the opportunity to show a action need to progress in this case roll under which will be indicated on screen as a tutorial near the start of the game, along with some tokens to collect for upgrades later. I might use some image manipulation to make the bent branch glow to give more indication.
3) This photo was taken because it got a good source of light so it would make the player feel in no danger but have become in danger and I figured I could add a piece of ray gun on top of the rock and also introduce the enemy of the game "The Agent" and have him in cover behind the trees. I also would add some manipulation above the enemy's head such as a red exclamation mark or some red lighting sparks to indicate anger and that he has noticed you.
4) This photo was taken because I liked the look of the stairs are very old and overgrown which gives very natural feel and thought here I could use another one of the aliens actions to sprint up the stairs and take more stamina to get up them, by doing this the HUD will have the stamina bar decreasing and the sprint action glowing or enlarged and maybe the stairs will have some kind of indication such as arrows or lights on the sides etc.
5) This photo was taken because I though I could add another enemy and have the alien trigger another action "attack". The enemy will pop out of the closest tree and the alien will clench a fist and swing for the enemy, also I could may add another piece of ray gun (token) and add image manipulation to the whole image by making it black and white and red part around the edges to give the feel of the player being hurt.
6) This photo was taken because I liked the way it was dark on one side and light on the other which would indicate the right way to go in the game and I'll exaggeration that more in Photoshop and also I wanted to introduce another action "jump" and have the alien come out of first person and into third person maybe to show the jump over the tree. I'll add some image manipulation as well such as some glowing around the tree for indication and maybe a curved arrow.
7) This photo was taken because I wanted a photo of a sign post which I could manipulate to reasons in my game. I could also add something on top of it such as a token or hint. I also the scenery in the background which looks quite mystical and could be exaggerated to maybe indicate getting closer to the mother ship.
8) This photo was taken because I liked the overgrowth of the grass which would be great indicate maybe to hide from the enemy coming by or to use the ray gun to clear the path. Here I could manipulate some ray gun blasts or maybe some tokens.
9) This photo was taken because I liked the shot of the river across to a path which would be great for some image manipulation such as the agent being stood in the river which some splash effects around him or a blast from the ray gun parting the river or maybe just an indication to do an action such as shoot the tree to cross or jump action etc.
10) This photo was taken because I like the of the wooden path which gives a different type of path which could indicate getting even closer to the mother ship. I also like the way the trees curve over at the top to block most light which give it a more dark and eerie atmosphere. I could manipulate the wooden path to maybe be a bit more brown and stand a bit more, and also add some more obstacles such as a gate or a sort of entrance to show a progression in level.
11) This photo was taken because I like the way the branches cover over the river which could be good for me to add a token underneath it or a special reward. I could make some image manipulation such as splashes in the water and maybe an artistic cut out for some block colours like in the game "Legend of Zelda".
12) This photo was also taken because I thought I could put a token or something in the open patch, I could maybe add some action button in there as well such as "Interact" or "Pick up" etc. Again i would consider adding some manipulation for some block colours and some cel shading.
13) This photo was taken because I wanted a shot to introduce the mother ship hovering in near the end of the game. I would place it behind the trees and add some mist and beams of lights,also I would maybe make the are darker and more mystical to add suspense to the scene.
14) This photo was taken because I liked the way the path curved off to the left leaving an opportunity to add signs on the trees to show where to go next or maybe a warning sign for enemy ahead. For manipulation I would make the tree glow a little and maybe the sign as well.
15) This photo was taken because I like the amount of trees in the shot because now I can add several enemies to the shot and have them out and in cover. I could add a special attack to wipe them all out when in serious danger by using the ray gun. The image manipulation would include the black and white and red around the edges to show injury and some bullets through the air coming towards the character.
16) This was taken because I liked the amount grass which will be good for an obstruction which could be cleared by using the ray gun so I would need to manipulate some blasts and also have the button glow or enlarge to indicate it being pressed.
17) This photo was taken because I like the drop off a ledge, which I can use for an action such as "Jump" with the green part of the ledge manipulated to glow. The photo also looks very dirty and muddy which kind of relates to the bad conditions the alien has been in.
18) This photo was taken because I like the shape the rock makes so I could manipulate a token or piece of ray gun in the middle along with some artistic cut out or some contrast from the outside of the rocks and the inside such as block colours on the outside and then a more focused and detailed part on the inside.
19) This photo was taken because I like the way the tree bends over the path, I thought I could add a token there and to get it you need to use two actions "sprint" and "jump" and I'll indicate where to go by highliting the trees. This photo is quite eerie because of the shape of trees and at the same time sort of mystical like something out of a Disney film.
20) This photo was taken because it looks like the branch could be used as an obstacle in the game and would give the player a chance to use an action such as "roll under" or "jump" or even "ray gun". The image manipulation used would be some highlighted areas such as the obstacle and maybe some zoom effect to notice the obstacle. The area is quite dim but also has a good source of light at the back for a good contrast.




















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